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Where is glGenBuffers?

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Studying the examples from this site developer guides [qt-project.org] From the source codes of hello-opengl, the paintGL function call “setAttributeArray” to set the data of the vertices, the weird thing is I never see anything like “glGenBuffers” The source codes of “setAttributeArray” just do some preprocess and call the “glVertexAttribPointer” Without “glGenBuffers”, “glBindBuffer”, “glBufferData”, how could the gpu know it should allocate a buffer and hold the data?Thanks

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