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Platform Plugins what are the differences?

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I was doing some cross compiling of a Qt5.2 application for an ARM based target and it was failing to display anything on my platform. After doing some google’ing I found that if I launched it with: ./helloworld -platform eglfs it would show up (full screen, but it worked)! I started looking at all the platform options: android, eglfs, linuxfb, minimalegl, windows, xcb, cocoa, ios, offscreen, qnx, directfp, kms, minimal, openwfd and I’m wondering what they are for. I assume, for example, that if I wanted to run my application on an Android device I’d have to pass “-platform android”, but they’re not all obvious to me. Is there a listing anywhere of when each of these parameters should be used? For example, what does eglfs stand for? And why did I need to use that where as linuxfb didn’t work? (I would have thought the linux frame buffer was how I wanted to launch my application since it was running on embedded linux)

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