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My dragged item is still under the target area

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I use JavaScript to create object from dragged object dynamically and set its z property to 100, but still under the target area. function createItem() {     if (DragItemType.status == Component.Ready && dragItem == null) {         dragItem = DragItemType.createObject(      parentWindow,      {   "x": posnInWindow.x,   "y": posnInWindow.y,   "z": 100,   "image": dragItemImagePath,   "toHeight": parentWindow.y / 2      }  );         // make sure created item is above the ground layer     } else if (DragItemType.status == Component.Error) {         dragItem = null;         console.log("error creating component");         console.log(DragItemType.errorString());     } }   function continueDrag(mouse) {     if (dragItem == null)         return;       dragItem.x = mouse.x + posnInWindow.x - startingMouse.x;     dragItem.y = mouse.y + posnInWindow.y - startingMouse.y;     dragItem.z = 100; }   function endDrag(mouse) {     if (dragItem == null)         return;       dragItem.destroy();     dragItem = null; } My target area is a Item which contains one C++ class inherited from QQuickPaintedItem to draw some diagrams.     Item {         id: middle_top_r         anchors.top: top_r.bottom         anchors.left: left_r.right         height: parent.height * 0.6         anchors.margins: 16         width: parent.width * 0.6           PipelineChart {             id: aPieChart             anchors {                 centerIn: parent                 fill: parent             }             color: "red"             onChartCleared: console.log("The chart has been cleared")         }           MouseArea {             anchors.fill: parent             onClicked: aPieChart.clearChart()         }     } If I comment out the PipelineChart in qml, the dragged image will appear on top of the item. Why I ran into this problem? Any idea?

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