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Rounded image using shaders

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Hi all, I’m trying a piece of code got from another thread [qt-project.org] testing it on nokia n9 (but I think problem could be another one); at runtime I get this compilation error:     QGLShaderProgram::addShader: Program and shader are not associated with same context.     QGLShaderProgram::addShader: Program and shader are not associated with same context.     QGLShader::link: "Link Error: Vertex shader is missing.    Link Error: Fragment shader is missing.    "     ShaderEffectItem: Shader compilation failed:     "Link Error: Vertex shader is missing.    Link Error: Fragment shader is missing.    "     QGLShader::link: "Link Error: Vertex shader is missing.    Link Error: Fragment shader is missing.    "     QGLShaderProgram::uniformLocation( qt_ModelViewProjectionMatrix ): shader program is not linked     QGLShaderProgram::addShader: Program and shader are not associated with same context.     QGLShaderProgram::addShader: Program and shader are not associated with same context.     QGLShader::link: "Link Error: Vertex shader is missing. I’ve put in my project all Nokia suggested stuff to use shaders. Thanks in advance

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