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How to handle GUI objects sizes for different screen resolutions?

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Hi, I am developing an application on my Laptop using the form classes for GUI Windows/Dialogs. Every object inside the parent window/dialog has the default settings for size & I am using Layouts & Spacers as advised in a previous thread. I am only hard coding the size of the parent window according to what I feel is good on my Laptop. When I run the application on my Desktop (has a slightly different screen resolution), the Main Window does not fit in the screen. So I decided to resize every window depending upon a ratio between the resolution of my laptop & the users resolution. Example, a window of size 800×400 on my laptop(1000×800) will be 400×200 on my desktop(500×400) <numbers are imaginary for sake of understanding>. I am calculating this ratio at startup using data from QDesktop object. I would like to know whether my approach is correct? If not then what is the standard practise? Thank You

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