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32 bits and 64 bits Windows OpenGL projects

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Hi! I have a OpenGL Progect that not compile in a win32 machine , but compiles in a 64bits machine. I have 2 desktops , one with 64 bits QT opengl MSVC2012 installed , and another with QT Win32 MSVC2012 installed, In the 64 bits the project works fine with no problem, but when i try compile in the 32 bits i receive erros of double declacrations of GLInt , float and etc…like 2 OpenGL implementations being used…. Anyone know how can i have this project working in this 2 machines properly, there is something i need to do in the 32 bits machine project? they are completely the same… Kind Regards.

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