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Opengl world coords change on camera rotation

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Hi, I build own gluUnProject, but I have big trouble with camera, when I rotate camera, world coords are changed and are incorrect. When I just start app, my Z coordinate is incorrect, when I turn camera to left by 90 degrees, Z is in normal, but X is corrupted.         QMatrix4x4 viewMatrix       = m_camera->viewMatrix();         QMatrix4x4 modelViewMatrix  = viewMatrix * m_modelMatrix;         QMatrix4x4 modelViewProject = m_camera->projectionMatrix() * modelViewMatrix;         QMatrix4x4 inverted         = m_viewportMatrix * modelViewProject;           inverted = inverted.inverted();           float posZ;         int   posY = (int)m_viewportSize.y() - (int)mouse_position.y() - 1;           m_funcs->glReadPixels((int)mouse_position.x(), posY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &posZ);           QVector4D clickedPointOnScreen(mouse_position.x(), (float)posY, posZ, 1.0f);         QVector4D clickedPointIn3DOrgn = inverted * clickedPointOnScreen;           clickedPointIn3DOrgn = clickedPointIn3DOrgn / clickedPointIn3DOrgn.w();           terrain_pos = clickedPointIn3DOrgn.toVector3DAffine();

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